Mecha Anime Where Robot Looks Like Hammerhead Shark

Mecha Anime Where Robot Looks Like Hammerhead Shark

For The Barrel was a short lived serial novel written by Gichi Otsuka. The novel was intended to be a bold re-imagining of Yoshiyuki Tomino's novel trilogy, Mobile Suit Gundam: Awakening, Confrontation, Escalation.

The unsure leader. The spoiled brat. The selfish young daughter. The weapons nut. The pessimist. The hedonist. The suspected spy. The person with a false past. The ex-con. The stubborn pragmatist. The gentle one. The warped one. The staunch patriot. The one with several names. And the genius airplane pilot cloaked in mystery. These are the fifteen crew members of the brand new set on space cruiser, the "Pegasus". Are they just trouble children…or could they possibly have the "correct stuff"? They've hitting rock bottom-will the mysterious "spring low-cal" be plenty to prove them the style back up? The fifteen wanderers, adrift in space, have glimpsed the hereafter of humanity.

In Newtype Magazine

The novel was serialized in Kadokawa's anime and science-fiction publication Newtype from August 2000 to June 2002 totaling twenty-2 chapters. A manga version titled For The Barrel 1984 was created as a companion to the novel and serialized in Newtype from February 2001 to May 2001, only receiving four chapters.

Characters

The novel's grapheme designs and illustrations were conducted by Shigeto Koyama, all-time known for his work as a primal animator for the Rebuild of Evangelion film series, Evangelion: one.0 You lot Are (Not) Lonely, Evangelion: 2.0 You lot Can (Not) Advance, and Evangelion: 3.0 Yous Tin can (Not) Redo . Koyama as well served every bit a designer for the Eureka 7 series.

Character Comparing

For The Barrel maintained about of the original character names(albeit small-scale revisions), but with radical re-designs. Protagonist Amuro Ray was re-imagined as a Taiwanese youth named "Ling A-bao", deriving the name from Amuro Ray's Hong Kong dub proper name "Li A-bao" . Ling is described as a cursed child with innate psychic abilities. Nicknamed "White Speed" for his piloting skills, Ling makes death his own reason for living, and believes information technology's his destiny to lead others.

For the Barrel vs Mobile Suit Gundam 0079 Character Designs

Mecha & Vessels

The mechanical designs for the series were undertaken by Junji Ohkubo famed for his work with the 2002 Capcom video game series Steel Battalion. In 2007 Ohkubo spoke in an interview with mecha/gaming writer Ollie Barder recounting his experiences and fresh redesigns of Gundam mecha for For The Barrel .

Q: What was it like working on For The Butt? Did yous experience whatever pressure level from Kunio Okawara's work on the original Gundam?

A: When the plan was brought to me, I was very very interested in it. In fact, the work procedure itself was very exciting, too. As I have heard that the original blueprint of Gundam was the created after many trials and tribulations of non only Kunio Ogawara, merely besides of Yoshiyuki Tomino and staff who were involved in Gundam at the time, the pressure was enormous. As such I started to present ideas more than six months prior to the commencement of the series, just the series began before the idea was totally consolidated in the finish. It was after a few installments that the blueprint everything fell into its own place.

Q: In what way, if whatsoever, did the original Gundam influence you in your designs for For The Butt? Where there any other influences?

A: The origin of the programme was to create Gundam based on the novel without having any knowledge of original animated Gundam. Therefore I ignored original blueprint as if it had not existed in the outset place. This may exist similar to the way Tim Burton produced the remake version of the Planet of the Apes. The only thing I took into consideration was the detailed technological $.25 that were accumulated over twenty years of Gundam civilization (including building plastic models of Gundams) in realizing a robot that is 20 meters tall.

Q: The "machining skins" and other ships in For The Barrel again look very realistic, how did you approach the blueprint of these?

A: Dissimilar existing Gundam, there was no demand to consider merchandising aspects with For The Barrel. The aim was to purely describe scenes that were in the novel more effectively and dramatically without existence restricted past signifiers that were particular to Gundam. For example, the robot equivalent to Zaku is described to be a single eyed behemothic in the novel. So I began to create it based on that data alone. I then came up with the logic that a gigantic humanoid arm should potentially give the sense of fear to the enemy, I decided to base this 1 eyed giant on the form of a Cyclops in Greek Myth. The shape of anxiety similar artiodactyls was adopted from Cyclops in a film called The 7th Voyage of Sinbad. This is a homage to Ray Harryhausen. In guild to express wiliness of the Zeon Ground forces, I designed lines based on hammerhead shark. Inorganic eyes are also taken from the prototype of sharks. The robot of the federal regular army that is equivalent to Gundam, on the other manus, was designed as the fighters in the space with the addition of parts that are like arms and legs. The ideas for parts came virtually so that the robot may change directions past activeness-reaction forces based on mass transfer non by rockets. "The adventitious humanoid" was the image I was trying to achieve. In addition, I made the color of the trunk of this robot white as it is nicknamed "white devil" by the Zeon in the novel. In the case of classic Gundam (and the Gundam series that is still continuing), mecha were designed with the elements from the elementary moral of the robot anime heavily bearing merchandising into consideration. However, in For the Barrel, I designed the federation army robot to make it obvious that it is indeed a weapon as threatening as the Zaku. In improver, I restricted information technology to be a part of stage-set to make existent protagonists stand out more. This was very experimental.

As for the battle ships, the setting was the first era when the war in the infinite was made. Therefore, I designed them thinking that they were converted forcefully from spaceship that had been originally congenital for transportation and carrying appurtenances, as I recall.

In For The Barrel mobile suits are redesigned as a new brood of mobile weapons designed for sabotage called "Machining Skins". GMs(Gundam Mass-produced types) became "Gladiator Machining Skins" and Gundam type mobile suits translated to "Gunboys", referencing the original name for the RX-78-two Gundam during production of First Gundam . Other mobile weapons and equipment such as the space pod RB-79 Brawl became the "Mister Brawl", and Mobile Workers to  "Machining Workers".

The infinite vessels retained their original names, such as White Base of operations and Musai but also were redesigned significantly.

GM (Gladiator Machining-pare) "Gravity"

Gunboy Orville piloted by Qui Ya-cow Tang, Hayato Subayashi. Also known as "Cannon-boy"

Blondie & D-D(Dietrich D.O.Chiliad)

Gunboy Wilbur piloted by Ling A-bao. Known as "Albino" due to its color and light it emits.

L-Mess piloted by Lalah Sung

Whitebase class cruiser Pegasus

Other Images

Mecha Anime Where Robot Looks Like Hammerhead Shark

Source: https://gundamnews.org/for-the-barrel-the-bold-bizarre-new-take-on-gundam

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